Gfreeman

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Gfreeman

Postby splyna » Mon Mar 31, 2014 6:31 am

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Re: Gfreeman

Postby ErtyHackward » Tue Apr 01, 2014 2:58 am

Wow! just tested it. Very nice model! In fact it is the first custom character model!
Only one thing there. You need to mark the head part with "IsHead" property. Use edit button on the head (layout mode). If you won't do that the head will no rotate. Don't forget to do the publish again after that.
May we use it in the main configuration?
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Re: Gfreeman

Postby splyna » Tue Apr 01, 2014 8:07 am

yeah sure you can ^^ i'll try to debug it and republish
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Re: Gfreeman

Postby splyna » Tue Apr 01, 2014 8:14 am

Actually i didn't figured out how to assign use and walk animations in the realm editor, just like i do with doors
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Re: Gfreeman

Postby ErtyHackward » Tue Apr 01, 2014 8:58 am

You no need to assign use and walk animations. The game will find them by the name.
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Re: Gfreeman

Postby splyna » Tue Apr 01, 2014 9:27 am

just had to use exact animation names, works fine now ^^
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Re: Gfreeman

Postby s33m3 » Tue Apr 01, 2014 10:11 am

Erty will confirm, for the moment you have 3 different animation name :
- "Idle" when the character is not moving.
- "Walk" when the character is walking
- "Flying" when flying (Admin mode or Ghost mode)
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